vector_utils2
We have created a vector_utils
library that implements a number of vector methods see sample usage:-
Vec2D examples
#!/usr/bin/env jruby -v -W2
# frozen_string_literal: true
require 'picrate'
class VogelLayout < Processing::App
load_library :vector_utils
attr_reader :points
def settings
size 600, 600
smooth 4
end
def setup
sketch_title 'Vogel Layout'
@points = VectorUtil.vogel_layout(number: 200, node_size: 10.0)
end
def draw
background 0
fill 200, 130, 100
translate width / 2, height / 2
points.each do |vec|
ellipse vec.x, vec.y, 10, 10
end
end
end
VogelLayout.new
#!/usr/bin/env jruby -v -W2
# frozen_string_literal: true
require 'picrate'
class SpiralLayout < Processing::App
load_library :vector_utils
attr_reader :points
def settings
size 600, 600
smooth 4
end
def setup
sketch_title 'Spiral Layout'
@points = VectorUtil.spiral_layout(
number: 300,
radius: 200,
resolution: 0.3,
spacing: 0.01,
inc: 1.15
)
end
def draw
background 0
fill 200, 130, 100
translate width / 2, height / 2
points.each do |vec|
ellipse vec.x, vec.y, 10, 10
end
end
end
SpiralLayout.new
Vec3D example
#!/usr/bin/env jruby -v -W2
# frozen_string_literal: true
require 'picrate'
require 'arcball'
class FibonacciLayout < Processing::App
load_library :vector_utils
attr_reader :points
def settings
size 600, 600, P3D
smooth 4
end
def setup
sketch_title 'Fibonacci Layout'
Processing::ArcBall.init self
@points = VectorUtil.fibonacci_sphere(number: 500, radius: 300.0)
end
def draw
background 0
fill 200, 130, 100
lights
directional_light 200, 200, 200, -1, 1, 0
points.each do |vec|
push_matrix
translate vec.x, vec.y, vec.z
polar = VectorUtil.cartesian_to_polar(vec: vec)
box 10
rotate_y vec.y
rotate_z vec.z
pop_matrix
end
end
end
FibonacciLayout.new